Browsing: All Content in Math 2 for Number sense Browse discussions |
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Resource Name |
Topic (Course) |
Technology |
Type |
$? |
Rating |
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Two Less Than - PDA version
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Ordering numbers (Math 2) |
Calculator |
Tool |
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[2]
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Select the number that is "two less than" the highlighted number.
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Identify Fractions on a Number...
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Ordering numbers (Math 2) |
Computer |
Tool |
$ |
[0]
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Students label points on a number line with fractions in this alterable worksheet. Fee required to print; see this page.
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Number Sequences: I
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Patterns (Math 2) |
Computer |
Tool |
$ |
[0]
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Alterable worksheet in which students fill in missing numbers in sequences, counting backwards and forwards in 2's, 3's, 4's, and 5's. Fee required to print; see this page.
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Number Sequences: II
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Patterns (Math 2) |
Computer |
Tool |
$ |
[0]
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Alterable worksheet in which students fill in the missing numbers in sequences, counting backwards and forwards in 6's, 7's, 8's, 9's, 10's, and 11's. Fee required to print; see this page.
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Ordering Numbers: Less than 10...
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Ordering numbers (Math 2) |
Computer |
Tool |
$ |
[0]
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Alterable worksheet in which students order numbers less than 1000. Fee required to print: see this page.
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Parts of a 100-Square
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Number sense (Math 2) |
Computer |
Tool |
$ |
[0]
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Alterable worksheet in which students fill in the missing numbers in a 100-square, where the rows increase by tens and the columns increase by ones. Fee required for printing: see this page.
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Write the Correct Numbers in t...
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Place value (Math 2) |
Computer |
Tool |
$ |
[0]
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Alterable worksheet in which students fill in blanks, adding and subtracting in powers of ten. Fee required to print: see this page.
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3D Shape Match
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Patterns (Math 2) |
Flash |
Tool |
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[0]
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Simple to play pelmanism game where students must recognise and remember the positions of matching cards.
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Count Us In: Game 1
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Number sense (Math 2) |
Flash |
Tool |
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[0]
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The object of the game is to ensure that you have the same number of sheep in each paddock. To pick up a sheep in the left paddock, click on it. To drop the sheep, click again. Repeat this until you h...
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Count Us In: Game 11
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Counting (Math 2) |
Flash |
Tool |
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[0]
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The player has to move a frog across a pond always using the next highest number.
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Count Us In: Game 3
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Number sense (Math 2) |
Flash |
Tool |
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[0]
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Choose a level and then count all the things in the picture that are the same as the one in the count box.
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Count Us In: Game 4
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Ordinal numbers (Math 2) |
Flash |
Tool |
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[0]
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The object of the game is to move the children into the cars in order. Click on a child (or balloon) to move it into a car. The yellow outline shows which car needs to be filled. Repeat this until you...
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Count Us In: Game 5
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Number sense (Math 2) |
Flash |
Tool |
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[1]
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The object of the game is to move the feathers with pictures to the correct feather number. Click on the feather and drag it to the correct number. If the feather is correct it will drop into place. R...
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Count Us In: Game 6
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Number sense (Math 2) |
Flash |
Tool |
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[1]
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The object of the game is to move the crayons with word numbers to the correct number. Click on the crayon and drag it to the correct area its number points to. If the number is correct the color will...
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Episode 11: Numbers
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Counting (Math 2) |
Flash |
Lesson Plan |
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[0]
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Looking at the different ways that numbers can be represented and used.
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Episode 1: Comparing and Class...
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Number sense (Math 2) |
Flash |
Lesson Plan |
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[2]
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Activities for investigating more or less, counting and classifying numbers to compare groups.
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Episode 3: Counting
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Number sense (Math 2) |
Flash |
Lesson Plan |
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[1]
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Activities to develop skills in counting; one to one correspondence; forwards and backwards from 10 to 1 and 1 to 10.
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Episode 4: Ordinal Numbers
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Ordinal numbers (Math 2) |
Flash |
Lesson Plan |
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[0]
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Activities to identify, compare, and match ordinal numbers and to organize items in the correct order of a time sequence.
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Episode 5: Representing Number...
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Number sense (Math 2) |
Flash |
Lesson Plan |
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[0]
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Activities to develop understandings of the representations of numbers 1 to 5.
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Episode 6: Representing Number...
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Number sense (Math 2) |
Flash |
Lesson Plan |
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[0]
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Activities to develop understandings of the representations of numbers less than 10.
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Flash Math
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Counting (Math 2) |
Flash |
Tool |
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[6]
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In a game context students select a sequence of numbers using the "rule" stated for that game. There are three levels that a user can choose including easy, medium, or hard.
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Hundred Square
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Patterns (Math 2) |
Flash |
Tool |
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[1]
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This versatile hundred square tool features three highlight colors, variable starting numbers and steps, and options to hide or reveal them.
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Number Cards 0-10
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Number sense (Math 2) |
Flash |
Tool |
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[0]
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The number cards can be used in a variety of ways in maths lessons. Use the shuffle button to start, limit the available colours by using the coloured buttons followed by the shuffle button. Drag out ...
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Number Cards 1-10
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Number sense (Math 2) |
Flash |
Tool |
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[0]
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The number cards can be used in a variety of ways in maths lessons. Use the shuffle button to start, limit the available colors by using the colored buttons followed by the shuffle button. Drag out up...
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Number Grid Level 1
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Counting (Math 2)+ |
Flash |
Tool |
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[1]
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First level in a collection of five Number Grid activities. It displays a section of a matrix containing a set of consecutive whole numbers. A move from one number to the next within a row is a change...
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