Browsing: All Content in Math 4 for Patterns and sequences Browse discussions |
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Resource Name |
Topic (Course) |
Technology |
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Number Sequences: III
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Patterns and sequences (Math 4) |
Computer |
Activity |
$ |
[1]
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Alterable worksheet in which students fill in the missing numbers in sequences, counting forwards and backwards in 6's, 7's, 8's, 9's, 10's, 11's, 15's, 19's, 21's, and 25's. Fee required to print; s...
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Bricks Activity
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Patterns and sequences (Math 4) |
Java Applet |
Activity |
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[0]
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Student page for the classroom activity (also called the Masonry Problem; a variation on polyominoes) to be explored through manipulatives (dominoes). Students explore different possibilities of makin...
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Domino Activity
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Patterns and sequences (Math 4) |
Java Applet |
Activity |
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[0]
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Student page for the classroom activity (similar to Pentomino + 1 = Hexomino; a variation on polyominoes) to be explored through manipulatives (paper dominoes). Students explore whether it is possible...
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Locker Problem Activity
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Patterns and sequences (Math 4) |
Java Applet |
Activity |
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[1]
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A classroom activity (also called 1000 Lockers) to be explored through the use of manipulatives and a ClarisWorks spreadsheet. Students then look for patterns and write the answer algebraically.
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Spy Game Lesson
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Patterns and sequences (Math 4) |
Calculator |
Lesson Plan |
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[0]
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Students will learn how to do modular math and use it to decipher encrypted messages.
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Bricks Activity
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Patterns and sequences (Math 4) |
Java Applet |
Lesson Plan |
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[0]
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Classroom activity (also called the Masonry Problem; a variation on polyominoes) to be explored through manipulatives (dominoes). Students explore different possibilities of making brick walls with an...
More: lessons, discussions, ratings, reviews,...
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Domino Activity
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Patterns and sequences (Math 4) |
Java Applet |
Lesson Plan |
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[0]
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A classroom activity (similar to Pentomino + 1 = Hexomino; a variation on polyominoes) to be explored through manipulatives (paper dominoes). Students explore whether it is possible to cover a 6x5 gri...
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Locker Problem
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Patterns and sequences (Math 4) |
Java Applet |
Lesson Plan |
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[0]
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A classroom activity (also called 1000 Lockers) to be explored through the use of manipulatives and a ClarisWorks spreadsheet. Students then look for patterns and write the answer algebraically.
More: lessons, discussions, ratings, reviews,...
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Patterns on Charts
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Patterns and sequences (Math 4) |
Java Applet |
Lesson Plan |
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[0]
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Students find, record, and analyze patterns on hundred and multiplication charts. They also use an online calculator to generate patterns and then record them on a chart.
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A Million Fish...More or Less,...
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Patterns and sequences (Math 4) |
TI-10 |
Lesson Plan |
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[0]
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Using this activity students explore patterns; use the constant function on the calculator; guess the constant function programmed into the calculator.
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Teaching-Tools.com
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Patterns and sequences (Math 4) |
Computer |
Support Material |
$ |
[1]
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Teaching-Tools.com contains a series of online "tools" enabling you to quickly generate an almost infinite number of math (and other subjects) worksheets and their answer keys.
You can then choose to...
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Building a Brick Wall
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Patterns and sequences (Math 4) |
Java Applet |
Support Material |
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[0]
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A pictorial representation of the pattern that emerges as you investigate the problem posed in the Domino Activity.
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Fibonacci Numbers and Brick Wa...
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Patterns and sequences (Math 4) |
Java Applet |
Support Material |
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[0]
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This page explains the connection between the Fibonacci numbers to brick wall patterns.
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Number Sequences: IV
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Patterns and sequences (Math 4) |
Computer |
Tool |
$ |
[0]
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Alterable worksheet in which students fill in missing numbers in sequences, counting in steps of 0.1, 0.2, 0.25, and 0.5 Fee required to print; see this page.
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Three Scientists and Three Ban...
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Patterns and sequences (Math 4) |
Computer |
Tool |
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[0]
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A river-crossing problem in which the goal is to get both scientists and bandits across without having the bandits outnumber the scientists on either side of the river during the process.
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A Closer Look at Earth, from S...
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Patterns and sequences (Math 4) |
Flash |
Tool |
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[1]
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There are two activities for students to try: the Seasons Activity and the Scavenger Hunt. In the Seasons activity users order strips of the earth by month. Hints and scaffolds are built into the to...
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Math Doodles: Double Traits
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Patterns and sequences (Math 4) |
Flash |
Tool |
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[0]
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Each figure is made up of three traits: shape, number, and color. Click on any two figures to trade their locations. Rearrange the figures in the grid so that figures bordering each other share at lea...
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Math Doodles: Hydro Maze
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Patterns and sequences (Math 4) |
Flash |
Tool |
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[0]
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Guide the ball through all eight golden tunnels. Click on two sections of the maze to transfer water from one section of the maze to the other. Clicking on a red valve will open and close a section.
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Resources for Interactive Whit...
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Patterns and sequences (Math 4) |
Flash |
Tool |
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[2]
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These simple maths resources for interactive whiteboards emphasize student differentiation and progression. All activities are linked to a key objective/objectives from the UK's Primary Framework. ...
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The 4 Digit Sequencer
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Patterns and sequences (Math 4) |
Flash |
Tool |
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Given a starting number and step size, this sequencer challenges students to deduce the terms of a sequence by viewing subsets of the pattern. The sequencer allows for the input of four-digit and nega...
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Attribute Trains
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Patterns and sequences (Math 4) |
Java Applet |
Tool |
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[1]
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Learn about shape, color, and number patterns by completing trains of blocks.
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Color Patterns
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Patterns and sequences (Math 4) |
Java Applet |
Tool |
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[1]
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Arrange colors to complete a pattern.
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Fifteen Puzzle
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Patterns and sequences (Math 4) |
Java Applet |
Tool |
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[1]
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Solve this virtual version of the classical fifteen puzzle by arranging its tiles.
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Locker Problem
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Patterns and sequences (Math 4) |
Java Applet |
Tool |
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[0]
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Investigate the famous Locker problem. Invent your own version! This applet has a feature that allows students to investigate some of their own versions of the locker problem. For example, instead of ...
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Mastermind
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Patterns and sequences (Math 4) |
Java Applet |
Tool |
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[2]
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This virtual manipulative is a version of the classic Mastermind game of logic. Win the game by discovering the colors of the four peg solution.
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