"ISOMETRIES" OR "RIGID TRANSFORMATIONS" IN SKETCHPADTM
Rigid transformations are a way of moving a figure without changing its size or shape. These are also called isometries because they preserve the same measures for length and angles.
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Reflection
To do a reflection, you need an object to reflect and a mirror in which to reflect it.
- At the left side of your sketch, construct the interior of an asymmetrical polygon (you can do this by constructing some points while holding the shift key down, then choosing Construct >> Polygon Interior).
- Next to this polygon, construct a vertical segment EF.
- Select segment EF (not the endpoints themselves). Then choose Transform >> Mark Mirror.
- Select your polygon, then choose Transform >> Reflect.
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Rotation
To do a rotation, you need an object to rotate, a center of rotation around which to rotate it, and an angle by which to rotate it.
- At the left side of your sketch, construct the interior of an asymmetrical polygon.
- Somewhere in the sketch, construct a point.
- Select the point Then choose Transform >> Mark Center.
- Select your object and choose Transform >> Rotate. You'll be asked to choose an angle.
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Translation
To do a translation, you need an object to translate and a vector by which to translate it.
- At the left side of your sketch, construct the interior of an asymmetrical polygon.
- Next to this polygon, construct a horizontal segment EF.
- Select the points E and F in that order. Then choose Transform >> Mark Vector.
- Select your object and choose Transform >> Translate.