Math for Computer Graphics and Computer Vision
From Math Images
The Drexel group may also want to focus on the math used in computer graphics and computer vision. Here are some examples.
- Vectors and matrices
- Transformations
- Quaternions
- Hierarchical coordinate systems
- Geometry
- Curves (Catmull-Rom, Bezier, B-spline)
- Bezier patches
- Subdivision surfaces
- Implicit geometry - lines, circles, ellipses
- Implicit surfaces - quadrics, superquadrics
- Surface normals
- Silhouette edges
- Procedural texture maps
- Ray-object intersection
- Perspective and parallel projection
- Edge detection
- Fourier analysis and convolution
More examples may be found in the lecture slides of CS 430.
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