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Resource Name 
Topic (Course) 
Technology 
Type 
$? 
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Building Houses Activity

Number sense (Math 1) 
Java Applet 
Activity 

[1]

Students count, order, and compare the different sizes of integer bars as they make house designs using the Integer Bar applet by Jacobo Bulaevsky.
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Episode 11: Numbers

Counting (Math 1) 
Flash 
Lesson Plan 

[0]

Looking at the different ways that numbers can be represented and used.
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Episode 1: Comparing and Class...

Number sense (Math 1) 
Flash 
Lesson Plan 

[2]

Activities for investigating more or less, counting and classifying numbers to compare groups.
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Episode 3: Counting

Number sense (Math 1) 
Flash 
Lesson Plan 

[1]

Activities to develop skills in counting; one to one correspondence; forwards and backwards from 10 to 1 and 1 to 10.
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Episode 4: Ordinal Numbers

Ordinal numbers (Math 1) 
Flash 
Lesson Plan 

[0]

Activities to identify, compare, and match ordinal numbers and to organize items in the correct order of a time sequence.
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Episode 5: Representing Number...

Number sense (Math 1) 
Flash 
Lesson Plan 

[0]

Activities to develop understandings of the representations of numbers 1 to 5.
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Episode 6: Representing Number...

Number sense (Math 1) 
Flash 
Lesson Plan 

[0]

Activities to develop understandings of the representations of numbers less than 10.
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Building Houses

Number sense (Math 1) 
Java Applet 
Lesson Plan 

[0]

Students count, order, and compare the different sizes of integer bars as they make house designs.
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Number Cents

Counting (Math 1)+ 
Java Applet 
Lesson Plan 

[0]

To begin this lesson, children model prices mentioned in a children’s book (Pigs Will Be Pigs). Then they make change from a given amount by counting on from the price.
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Whole Calculator

Counting (Math 1)+ 
Android 
Tool 

[0]

This app functions as a calculator for the set of the natural numbers (N). Type the numerical operations and view the both inputs and the result in words.
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Two Less Than  PDA version

Ordering numbers (Math 1) 
Calculator 
Tool 

[2]

Select the number that is "two less than" the highlighted number.
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Broadmeadow Maths Trail

Counting (Math 1) 
Computer 
Tool 

[0]

This is a photographic maths trail: a series of activities based on the physical environment around Broadmeadow School in the United Kingdom.
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Identify Fractions on a Number...

Ordering numbers (Math 1) 
Computer 
Tool 
$ 
[0]

Students label points on a number line with fractions in this alterable worksheet. Fee required to print; see this page.
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Ordering Numbers: Less than 10...

Ordering numbers (Math 1) 
Computer 
Tool 
$ 
[0]

Alterable worksheet in which students order numbers less than 1000. Fee required to print: see this page.
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Parts of a 100Square

Number sense (Math 1) 
Computer 
Tool 
$ 
[0]

Alterable worksheet in which students fill in the missing numbers in a 100square, where the rows increase by tens and the columns increase by ones. Fee required for printing: see this page.
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Write the Correct Numbers in t...

Place value (Math 1) 
Computer 
Tool 
$ 
[0]

Alterable worksheet in which students fill in blanks, adding and subtracting in powers of ten. Fee required to print: see this page.
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3D Shape Match

Patterns (Math 1) 
Flash 
Tool 

[0]

Simple to play pelmanism game where students must recognise and remember the positions of matching cards.
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5Tile Jigsaw Puzzle

Patterns (Math 1)+ 
Flash 
Tool 

[0]

The goal of this game is to reassemble the tiles in a square grid, in repeated numerical sequence.
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Bead Numbers

Place value (Math 1) 
Flash 
Tool 

[0]

This activity uses an interactive abacus to help develop and reinforce pupils' understanding of place value. The abacus has three pegs onto which beads are dropped, representing units, tens, and hundr...
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Count Us In: Game 1

Number sense (Math 1) 
Flash 
Tool 

[0]

The object of the game is to ensure that you have the same number of sheep in each paddock. To pick up a sheep in the left paddock, click on it. To drop the sheep, click again. Repeat this until you h...
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Count Us In: Game 11

Counting (Math 1) 
Flash 
Tool 

[1]

The player has to move a frog across a pond always using the next highest number.
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Count Us In: Game 3

Number sense (Math 1) 
Flash 
Tool 

[0]

Choose a level and then count all the things in the picture that are the same as the one in the count box.
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Count Us In: Game 4

Ordinal numbers (Math 1) 
Flash 
Tool 

[0]

The object of the game is to move the children into the cars in order. Click on a child (or balloon) to move it into a car. The yellow outline shows which car needs to be filled. Repeat this until you...
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Count Us In: Game 5

Number sense (Math 1) 
Flash 
Tool 

[1]

The object of the game is to move the feathers with pictures to the correct feather number. Click on the feather and drag it to the correct number. If the feather is correct it will drop into place. R...
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Count Us In: Game 6

Number sense (Math 1) 
Flash 
Tool 

[1]

The object of the game is to move the crayons with word numbers to the correct number. Click on the crayon and drag it to the correct area its number points to. If the number is correct the color will...
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