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Topic (Course) 
Technology 
Type 
$? 
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Math Garden

Counting (Math 1) 
Android 
Tool 

[0]

In this app, the natural numbers are represented as plants:
If two unseeded seeds overlap, they add up.
If two seeds are planted, the plants multiply.
The plants are structured in branc...
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Touch Integers ℤ (+  × ...

Place value (Math 1) 
Android 
Tool 

[0]

The fundamental theorem of arithmetic, also known as the unique factorization theorem or the uniqueprimefactorization theorem, states that every integer greater than 1 either is prime itself or is t...
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Touch Natural Numbers

Place value (Math 1) 
Android 
Tool 

[0]

With this app you can:

Touch decimals Place value ±

Place value (Math 1) 
Android 
Tool 

[1]

This touch decimal app has a double interactive place value chart, with up to 40 decimal columns. It is a mathematical analogy with positive and negative tokens. It is designed to:

Whole Calculator

Counting (Math 1)+ 
Android 
Tool 

[0]

This app functions as a calculator for the set of the natural numbers (N). Type the numerical operations and view the both inputs and the result in words.
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Two Less Than  PDA version

Ordering numbers (Math 1) 
Calculator 
Tool 

[2]

Select the number that is "two less than" the highlighted number.
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Broadmeadow Maths Trail

Counting (Math 1) 
Computer 
Tool 

[0]

This is a photographic maths trail: a series of activities based on the physical environment around Broadmeadow School in the United Kingdom.
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Grouping and Grazing

Counting (Math 1) 
Computer 
Tool 

[1]

Help the alien spaceship move cows into corrals by counting, adding, and subtracting. This activity helps children learn grouping, tally marks, and place value. As they master counting, they can move ...
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Identify Fractions on a Number...

Ordering numbers (Math 1) 
Computer 
Tool 
$ 
[0]

Students label points on a number line with fractions in this alterable worksheet. Fee required to print; see this page.
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Ordering Numbers: Less than 10...

Ordering numbers (Math 1) 
Computer 
Tool 
$ 
[0]

Alterable worksheet in which students order numbers less than 1000. Fee required to print: see this page.
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Parts of a 100Square

Number sense (Math 1) 
Computer 
Tool 
$ 
[0]

Alterable worksheet in which students fill in the missing numbers in a 100square, where the rows increase by tens and the columns increase by ones. Fee required for printing: see this page.
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Write the Correct Numbers in t...

Place value (Math 1) 
Computer 
Tool 
$ 
[0]

Alterable worksheet in which students fill in blanks, adding and subtracting in powers of ten. Fee required to print: see this page.
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eClock

Number sense (Math 1)+ 
Computer 
Tool 

[0]

This tool is an interactive clock that can be used to help teach about reading the time. It includes analogue moveable arms, Arabic and Roman numerals, a digital clock, 12/24 hour modes, am/pm display...
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3D Shape Match

Patterns (Math 1) 
Flash 
Tool 

[0]

Simple to play pelmanism game where students must recognise and remember the positions of matching cards.
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5Tile Jigsaw Puzzle

Patterns (Math 1)+ 
Flash 
Tool 

[0]

The goal of this game is to reassemble the tiles in a square grid, in repeated numerical sequence.
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Bead Numbers

Place value (Math 1) 
Flash 
Activity 

[0]

This activity uses an interactive abacus to help develop and reinforce pupils' understanding of place value. The abacus has three pegs onto which beads are dropped, representing units, tens, and hundr...
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Count Us In: Game 1

Number sense (Math 1) 
Flash 
Tool 

[1]

The object of the game is to ensure that you have the same number of sheep in each paddock. To pick up a sheep in the left paddock, click on it. To drop the sheep, click again. Repeat this until you h...
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Count Us In: Game 11

Counting (Math 1) 
Flash 
Tool 

[2]

The player has to move a frog across a pond always using the next highest number.
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Count Us In: Game 3

Number sense (Math 1) 
Flash 
Tool 

[0]

Choose a level and then count all the things in the picture that are the same as the one in the count box.
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Count Us In: Game 4

Ordinal numbers (Math 1) 
Flash 
Tool 

[0]

The object of the game is to move the children into the cars in order. Click on a child (or balloon) to move it into a car. The yellow outline shows which car needs to be filled. Repeat this until you...
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Count Us In: Game 5

Number sense (Math 1) 
Flash 
Tool 

[1]

The object of the game is to move the feathers with pictures to the correct feather number. Click on the feather and drag it to the correct number. If the feather is correct it will drop into place. R...
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Count Us In: Game 6

Number sense (Math 1) 
Flash 
Tool 

[1]

The object of the game is to move the crayons with word numbers to the correct number. Click on the crayon and drag it to the correct area its number points to. If the number is correct the color will...
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Counting Beads

Counting (Math 1)+ 
Flash 
Tool 

[3]

In this game, drag the numbered beads to form a chain from lowest to highest numbers. You can drag the whole chain by clicking on the largest number in the chain. Adjust the number of beads on the scr...
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Counting Using Money

Counting (Math 1) 
Flash 
Tool 

[0]

Designed to assess or reinforce children's understanding of number sequence and counting to 10, this activity can also introduce addition by using coins to support the counting activity.
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DigitWize

Place value (Math 1) 
Flash 
Tool 

[0]

Choose integers or numbers with decimal places, then try to make up the target number by choosing numbers from the units, tens, hundreds, depending on your original choice. Available in Arabic, Bengal...
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