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Topic (Course) 
Technology 
Type 
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Adjustable Spinner

Experimental probability (Math 7) 
Java Applet 
Tool 

[3]

Students can create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities.
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Probability and Relative Frequ...

Experimental probability (Math 7) 
Java Applet 
Activity 

[1]

Online unit that uses spinners, dice, box models, and scenarios to introduce and give students experience with probability. Covered concepts include outcome space, event, relative frequency, relative ...
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The Game of SKUNK

Experimental probability (Math 7) 
Flash 
Lesson Plan 

[1]

The game of SKUNK involves 5 rounds (the letters S,K,U,N,K). A pair of dice is rolled and students accumulate points represented by the sum of the numbers on the dice.
At the start of the...
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Plinko Probability

Experimental probability (Math 7) 
Flash 
Tool 

[1]

Play Plinko and develop your knowledge of statistics. As the Plinko ball falls, it ricochets down a triangular grid of pegs. See the balls random walk through the lattice. Watch the histogram of final...
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Stay or Switch?  The Monty Ha...

Experimental probability (Math 7) 
Flash 
Tool 

[1]

Players choose one of three doors to experimentally determine the odds of winning the grand prize behind one of the doors, as in the TV program "Let's Make a Deal." This site provides a variety of "ex...
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Advanced Monty Hall

Experimental probability (Math 7) 
Java Applet 
Tool 

[1]

Students choose one of "n" (where n can be 110) doors to experimentally determine the odds of winning the grand prize behind one of the doors, as in the TV program "Let's Make a Deal."
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Coin Toss

Experimental probability (Math 7) 
Java Applet 
Tool 

[1]

Simulation of a coin toss allowing the user to input the number of flips, thereby exploring experimental and theoretical probabilities. Toss results can be viewed as a list of individual outcomes, rat...
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Probability

Experimental probability (Math 7) 
Java Applet 
Tool 

[1]

Generate experimental probability results using a choice of a die, dice, spinner, suits, cards, or coin. Compare the experimental probability results to the theoretical probability.
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The Guessing 1100 Game

Experimental probability (Math 7) 
JavaScript 
Tool 

[1]

Guess which number the computer picked; this tool records your number of guesses and tells you whether you should guess higher or lower.
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Marble Mania!

Experimental probability (Math 7) 
JavaScript 
Tool 

[1]

This is an interactive activity in which the randomness and probability of marbles being pulled out of a "bag" are calculated automatically and for trials up to 500. In short, students will be able...
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The Random BallPicking Machin...

Experimental probability (Math 7) 
Shockwave 
Tool 

[1]

Predict the likelihood that a colored ball gets randomly selected out of a bowl. Then pull a lever to pick a ball at random, keeping track of which color comes out, and comparing the result with what ...
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Replacement and Probability

Experimental probability (Math 7) 
Java Applet 
Lesson Plan 

[1]

Extends the notion of conditional probability by discussing the effects of replacement on drawing multiple objects.
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Chase Me Lesson Plan

Experimental probability (Math 7) 
Flash 
Lesson Plan 

[0]

Students experiment with a dice game to predict outcomes.
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Introduction to the Concept of...

Experimental probability (Math 7) 
Java Applet 
Lesson Plan 

[0]

An activity and two discussions of this lesson introduce the concept of probability and the basic set operations that are useful in solving probability problems that involve counting outcomes. This ma...
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Ideas that Lead to Probability

Experimental probability (Math 7) 
Java Applet 
Lesson Plan 

[0]

Introduces students to concepts used which lead to probability.
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Conditional Probability and Pr...

Experimental probability (Math 7) 
Java Applet 
Lesson Plan 

[0]

Introduces conditional probability and the probability of simultaneous events.
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Probability and Relative Frequ...

Experimental probability (Math 7) 
Java Applet 
Lesson Plan 

[0]

This eModule uses spinners, dice, box models, and scenarios to introduce and give students experience with probability. Covered concepts include outcome space, event, relative frequency, relative freq...
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Chase Me

Experimental probability (Math 7) 
Flash 
Tool 

[0]

Roll two dice and see if the hare can catch the tortoise.
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Spinning Spinners

Experimental probability (Math 7) 
Flash 
Tool 

[0]

Select from seven different sets of spinners and set the desired number of spins. The two spinners selected can be spun up to 1 million times. The scores are counted and a bar graph displays the data.
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Buffon's Needle

Experimental probability (Math 7) 
Java Applet 
Tool 

[0]

Students experiment with a simulation to get an approximation of Pi.
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Understanding Experimental Pro...

Experimental probability (Math 7) 
Java Applet 
Tool 

[0]

Experiment with experimental probability using a fixed size section spinner, a variable section spinner, 2 regular 6sided number cubes or design your own number cubes. Appropriate for elementary grad...
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Racing Game with Two Dice

Experimental probability (Math 7) 
Java Applet 
Tool 

[0]

Two players each roll a die, and the lucky player moves one step to the finish. Parameters: what rolls win and how many steps to the finish line.
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Crazy Choices Game

Experimental probability (Math 7) 
Java Applet 
Tool 

[0]

Three players play games of chance using dice, cards, spinners or coin tosses, to compare theoretical and experimental probabilities.
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Spinner

Experimental probability (Math 7) 
Java Applet 
Tool 

[0]

Students can create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities.
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Two Colors Applet

Experimental probability (Math 7) 
Java Applet 
Tool 

[0]

Students choose between three boxes and choose one marble from the box to look at conditional probabilities.
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